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For every additional ki point spent, Goku deals 1 additional die of damage, moves 20 additional feet, and moves the target 10 additional feet. On a hit, the target takes the attacks damage and moves 10 feet away from him. At the end of this movement, he makes one melee attack with advantage. Goku moves up to 95 ft., forcing all creatures of his choosing within 5 feet of you to attempt a DC 36 Dexterity saving throw or be knocked prone. Each additional ki increases its charge time by 1 round.ĭragon Fist (3+ Ki Points). You can increase this damage by 40 (2d12 + 28) for every additional ki point spent, increase its length by 30 ft., and increase its width by 15 ft. If they fail they take 39 (7d10) radiant damage, but if they succeed they take half damage.
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wide line must make a DC 36 Constitution saving throw. After charging for 2 rounds, every creature in a 60 ft. This can not sense creatures using a Godly Transformation. Goku may spend 1 additional ki, increasing its range by 95 ft. Additionally, he learns how many ki points and hit points the creature has, as well as its AC. Until the end of Goku's turn, creatures that were within the area can not be invisible to him.
DRAGON BALL GT END FREE
As a free action, all creatures within 95 ft.
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As a bonus action, Goku gains a flying speed equal to his movement speed. Melee Weapon Attack: +28 to hit, reach 5 ft., one target. Goku makes six attacks with its unarmed strikes. Goku can move along vertical surfaces and across liquids on his turn without falling during the move. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is multiplied by 4, as is Goku's maximum age. Goku can can hold his breath for four times as long, suffocate for four times as long without dropping to 0 hit points, can go four times as long without food and water, and exhaustion from food and water deprivation takes four times as long to occur. He can’t use this feature again until He finishes a long rest. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened.įurther Beyond. Temperatures must be four times as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes four times as long for him to suffer exhaustion from said temperatures. Goku counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. When Goku is targeted by an area effect that lets him make a Strength, Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.
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His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.īrawn/Evasion/Discernment. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. Goku cannot hold a weapon or shield using his tail. Goku's saiyan biology includes a prehensile tail. All ki points are regained at the end of a long rest. Goku has 54 ki points which he can expend. Skills Acrobatics +17, Athletics +28, Insight +14, Persuasion +18, Survival +14 This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class, and Adventurer (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.